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Vec2 Pack
Vec2 Pack











I chose to rewrite the obs-shaderfilter plugin in Rust, because I am more comfortable with the language, as it allows me to use the powerful type system of Rust to enforce some guarantees about the code (such as the various contexts you need to enable and disable depending on what operations you are doing, be it rendering, or something else). Additionally, it interfaces well with C, and therefore is suitable to be used to develop OBS plugins with. I like to think of Rust like C++ reinvented from scratch in the last decade. Learning Rust has been a great investment of my time, as it allows for low-level programming comparable to C, as well as high-level programming with features like static typing, generics, lifetimes (compile-time enforced RAII), and more. you for the kind words! Sorry for the delayed response, I do not check this forum very often.













Vec2 Pack